Infinite Warfare players will recognise the interstellar dogfighting and daredevil attacks on hulking command vessels from the Ship Assault segment of the PS4 game’s campaign.Īs you arrive in the hangar bay, teeming with activity, you turn your head to clock mechs walking alongside you, attack craft launching and your own fighter being readied. It’s not – it’s available to anyone with PS VR. You’d be forgiven for thinking this short, sharp mission was only available to those who’d already bought Call of Duty: Infinite Warfare. Call of Duty: Infinite Warfare Jackal Assault VR Experience Give them a try and let us know what your favourites are. What’s more, you don’t need to actually open your wallet to enjoy some of these titles – there’s a wealth of free content available right now for you to discover and enjoy – including full games, VR experiences, and demos.Įverything listed below is available to download from PlayStation Store now. # - Builder Queue Cycle and Bug Fix - 1.72.Since launch last October, PlayStation VR has opened gamers’ eyes to the possibilities of the virtual world, offering us the opportunity to experience things we would never have imagined.įrom shooting giant space spiders in Farpoint, to becoming the Dark Knight himself in Batman: Arkham VR, and coming face to face with your worst fears in Resident Evil 7 – PS VR truly transports you into a new realm. Fix `/respawn` not working in Lost Frontier if your home Settlement is not at the default Waygate.Fix Home settlement sometimes not visible in world info screen (bug credit: Atgrey).Fix blueprint box interface getting stuck loading.Fix client crash when reconnecting after an email pass signup.Fix error when blueprints and water are both trying to modify the same thing.Add in-world particle effects while a Waygate is activating.◦ Unlike Waygates, Leapgates only target within the same world, and do not require any special permissions to build ◦ If one end of a Source and Target Leapgate pair is removed or not linked for some reason, the other end will continue to operate At the same time, the Source Leapgate will attempt to link back to the Target Leapgate ◦ Once a Target Leapgate has enough Shards deposited from a single Source Leapgate, it will "link", allowing players to instantly "leap" to the Source Leapgate's location. ◦ *Target* Leapgates can have **Leapgate Shards** deposited (with some varying cost to do so in Lost Frontier) ◦ *Source* Leapgates can have **Leapgate Shards** extracted (with some varying cost to do so in Lost Frontier) ◦ A newly built Leapgate must be designated as a *Source* or a *Target* Fix viewer count sometimes showing as negative for a moment after a player leaves a world (bug credit: Satera).Fix visual bug when trying to start Races in worlds that allow multiple clients.Reduce speed of breaking Leapgates once they're set as a source or target.Fix large delay at login if you have a lot of blueprints (bug credit: Satera).Disable (incredibly boring) leapgate animation in flat worlds (bug credit: Satera).Fix Facebook Instant error dialog for new users.Add a status message if you are in an 'anyone can build anywhere' world, but do not immediately have build access (due to being in someone else's Settlement or an Area).Fix occasional crash loading Worlds on web if you were previously signed in with Facebook.
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